For thousands of years the sword of Godric Gryffindor has been kept in the Hogwarts Hall of Fame. And then today, when it was needed, it was stolen. This is unthinkable! It is up to you, true Gryffindors, to help me find this mighty artifact and return it to the Hall of Fame. Try not to let anyone else see it. And hurry! The Minister of Magic arrives at Hogwarts in an hour, and if he doesn’t find the sword, I’ll be sent to Azkaban.
Without even going into the room of the quest, we were able to feel how entourage it would be, because the door to the corridors of Hogwarts and beckoned with the clarity of detail: at the entrance hang robes and scarves of other students, and from behind the door we can hear the soundtrack of everyone’s favorite movie. Clearly in love with his work the cameraman before the game told our team how not to show themselves as a Muggle: to use only magic (no physical force), to fly on brooms only in the street and try not to poke each other’s eyes out with magic wands.
Quest is drenched in the spirit of magic and sorcery: live pictures, caches, self-lighting candles and doors, detachable only with a special spell. The quest does not duplicate the plot of the movie – it immerses you in its own story, which mesmerizes from the first minute. A lot of small details, lovingly and carefully chosen for each other, completely immerse you in the story and fuel interest in the quest from room to room.
There were many obstacles on our way to the evil wizard’s hiding place: we had to look for missing parts, solve logical puzzles, place the items in their places, and carefully read the secret tips from our friends! The quest is non-linear – each of the team members will be able to contribute to the game independently of each other. The quest is perfect for a group of friends, a family, or a group of children at a children’s party.
Due to the fact that the plot is very closely intertwined with the puzzles, we lost track of time and passed the game in the same breath: each next step is clear and madly enjoys its thoughtfulness. Well, the bright ending (we, as purebred mages, managed to use a real spell!) is the cherry on the cake, full of great quests and their logical connection to each other.
The waiting room in the location is quite large: after the game here you can drink tea and discuss your impressions of the quest with the operator – all your wishes and thoughts will definitely be heard!
For a long time after the game we have not gone after a quest with a feeling of sheer happiness that reality has surpassed expectations! The prank was a success!